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Role Playing Games


 

We carry a limited supply of RPG's.  If you need a specific book we can probably order it for you.

 

D & D    d20 Modern    DC    Marvel    Palladium    Rifts

Vampire the Requiem    World of Darkness    Dice

 

 

D & D

 

D&D Dungeon Masters Guide v3.5

$29.95

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

 

D&D Players Handbook v3.0

$29.95

Similar to below but version 3.0.

 

D&D Players Handbook v3.5

$29.95

Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.

The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.

 

D&D Complete Adventurer

$29.95

Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot.

This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Adventurer provides alternate uses for skills and other options that expand the capabilities of the most versatile heroes.

 

D&D Arms & Equipment Guide

$26.95

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
  • A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
  • Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
  • Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
  • Rules for vehicle combat on land, sea, and air.

Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

To use this accessory, a Dungeon Master also needs the Player’s Handbook and the Dungeon Master’s Guide. Aplayer needs only the Player’s Handbook.

 

D&D Eberron Campaign Setting

$39.95

Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything.

The Eberron Campaign Setting includes:

  • 4 new races: changeling, kalashtar, shifter, and warforged
  • Over 70 new feats, 8 new prestige classes, and a new character class: the artificer
  • New equipment, weapons, spells, and magic items
  • New monsters and monster templates
  • Highly detailed regions, new organizations, and a short adventure to launch your campaign

To use this rulebook, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

 

D&D Monster Manual

$29.95

Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.

Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.

 

D&D Races of the Wild

$29.95

From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come.

This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of the wild, including raptorans -- a new race presented here. In addition to new humanoids and monster races playable as characters, Races of the Wild also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns within the communities of these tenacious folk.

 

D&D Savage Species

$29.95

Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw.

This supplement for the D&D game provides everything you need to play a monster as a character or to make the monsters your heroes fight even more formidable. Inside are over 50 all-new monster classes that show how creatures develop their characteristics and abilities as they gain levels. Along with new prestige classes and monster templates, Savage Species also features new feats, spells, magic items, and more.

To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook and the Monster Manual.

 

D&D Weapons of Legacy

$34.95

The ultimate guide to magic items -- especially weapons -- of rich heritage.

Weapons of Legacy provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves.

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d20 Modern

 

d20 Modern Rulebook

$39.95

Play Every Adventure You Can Imagine

Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up. Inside this book, you'll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers that await within.

For players and Gamemasters, this product is compatible with the Dungeons & Dragons roleplaying game and other d20 System roleplaying games.

 

d20 Menace Manual

$34.95

Designed for use with the d20 Modern Roleplaying Game, the d20 Menace Manual presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures such as the yeti and sasquatch. Adversaries for all levels of play are available, as are various allies, and there is extensive information on organization and factions that heroes can either join or combat.

For fans of the Alternity system: Along with other material, the d20 Menace Manual contains organizations from Dark*Matter and aliens from Star*Drive updated and converted to the d20 Modern Roleplaying Game.

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DC RPG

 

Atlas of the DC Universe

$19.95

 

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Marvel RPG

 

Marvel Universe RPG

$24.99

Spider-Man, the X-Men, the Hulk, Daredevil, Elektra, and the rest of the Marvel Universe come to life in this revolutionary new roleplaying game! This 128-page guide contains everything you need to learn and play, including full game system rules, character profiles, briefings and background for the Marvel Universe, a pull-out Character Action Display, and a beginning adventure complete with maps.

 

Marvel Universe

Guide to the Hulk & the Avengers

$19.99

Avengers Assemble! This second supplement to the Marvel Universe RPG delivers the Hulk alongside Earth's Mightiest Heroes, showcasing dozens of new super-hero and super-villain profiles, character variants for the Hulk, Thor, and Iron Man, detailed maps and technical plans of Avengers' Mansion and the Quinjet, plus new adventure settings spanning from Asgard to Wakanda.

 

Marvel Universe

Guide to the X-Men

$19.99

This first supplement to the Marvel Universe RPG is bursting with dozens of new profiles for the X-Men and their most vicious enemies, new locations complete with maps and descriptions for the likes of Xavier's Institute, the Savage Land, and Genosha, plus histories and rosters of the various X-Teams, and detailed diagrams of the X-Men's hi-tech equipment including the Danger Room and the Blackbird.

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Palladium

 

Palladium Fantasy RPG

$26.95

The Second Edition Palladium Fantasy RPG is a dramatically revised and updated second edition of the original fantasy game rules — the first significant revision since its release in 1983.
The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.
Non-Human playing characters provide a host of unusual creatures as regular characters. They include the feared changeling who can assume the shape and appearance of any humanoid. The giant races of troll, ogre and wolfen. The small and agile goblin, kobold, gnome and the mighty dwarf, as well as elf, human, and dozens of “optional” creatures found in both the Palladium RPG and Monsters & Animals.
The skill system embellishes characters with knowledge and abilities that make him or her more than a simple fighter or mage.
Combat is realistic, with strikes, parries, dodges and considerations for shields and armour. Yet it remains extremely quick and playable.
An Experience System in which characters are rewarded for acts of ingenuity, ideas, cunning, discretion, trickery and bravery. Not hack and slash.
Magic: Over 300 spells, plus elemental magic, circles, symbols and runes are yours to command. The most original forms of magic found only in the Palladium RPG are the Diabolist and Summoner. The Diabolist casts no spells, instead he uses the nearly forgotten magic of wards (mystic symbols) and circles of power. The Summoner too, is versed in the mystic arts of magic circle making, but his is a far more dangerous and often malevolent power, for he dares to summon and command creatures of magic.
The wizard, warlock, priest and other more traditional characters also break away from their more common game molds, with a vast array of spells and abilities that make them truly unique.

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Rifts

 

Rifts RPG (Handbook)

$24.95

Rifts® is a complete, role-playing game that can stand alone or be combined with characters and elements from the entire Palladium Megaverse®. Players can easily bring in characters from Heroes Unlimited™, Robotech®, Nightbane™, RECON®, Mystic China, The Palladium Fantasy RPG, or any of Palladium's RPGs.

Highlights Include:

  • Nearly 30 unique Occupational and Racial Character Classes including Cyber-Knights, Borgs, Glitter Boys, Psi-Stalkers, Dog Pack (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Line Walkers, and many others.
  • Supernatural creatures. Some, like the dragon, are actually player characters,other are horrifying menaces from the Rifts.
  • Bionics and cybernetics, offer a vast range of mechanical augmentation.
  • Psionics include the Burster and Mind Melter O.C.C.s, plus new psionic abilities.
  • Magic! In addition to the more traditional wizard types, we introduce Techno-Wizardry, the true synthesis of magic and technology with some fabulous results, as well as the Ley Line Walkers and Shifters.
  • Super-technology with Mega-Damage™ body armor, energy weapons, rail guns, power armor, and human augmentation.
  • The Coalition States. Humankind's salvation or its own demonic nightmare?

 

Rifts Conversion Book

$22.95

An incredible 224 page supplement packed with conversion rules and tables, new character classes, magic, monsters, characters and playing tips for the world of Rifts.

Information includes explanations on how to adapt characters from other Palladium RPGs into the world of Rifts (and vice versa), culture shock, optional S.D.C. conversion rules, supernatural strength charts, alien intelligences, elementals, adult dragons, and over a 100 specific characters (villains and player characters many of which are available as optional player characters) from the Palladium Fantasy Role-Playing Game, Heroes Unlimited, and Beyond the Supernatural, with other titles and genres touched upon.

Highlights Include:

  • Conversions for over 100 monsters
  • Over 40 optional player races including the adult dragon, sphinx, wolfen, sowki, giants and others.
  • Magic O.C.C.s and powers for the diabolist, summoner and witch.
  • Warlock O.C.C., elemental magic and elemental beings.
  • Superhero conversion rules.
  • Supernatural P.S. conversion tables.
  • Playing tips and suggestions.

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Vampire the Requiem

 

Vampire the Requiem RPG

$34.99

Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.

 

Welcome to Undeath

Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead.

 

VtR: Lancea Sanctum

$34.99

I am God's holy monster, the drinker of mankind. For so long, I could not see the role I would play, because I looked for it with human, mortal eyes. So I put forth the truth in these pages, for you who seek as I have sought. I am not some godless beast who stalks beneath the dark grandeur of sanctity. I am the grandeur. I am sanctified - The Testament of Longinus

Lancea Sanctum includes:
• An in-depth look at the history, philosophy and modern operations of the Lancea Sanctum, the holiest order of the Damned

• Explorations of Sanctified Requiems and the roles pious predators and monstrous paladins play in the Danse Macabre and the World of Darkness

• Guidelines and inspiration for Kindred of every clan, including new bloodlines, new Disciplines and horrific new miracles of Theban Sorcery

 

VtR: Rites of the Dragon

$24.99

“I shall sleep but not rest.”
Slain by his enemies and cursed by God, Vlad Dracula arose from the battlefield as a ravening beast, hungry for the blood of men. For centuries the son of the Dragon has haunted the earth, driven by an implacable will to unravel the mysteries of the Embrace — and to master them. The Requiem is no mournful elegy to one such as the Impaler. It is the riddle of the ages, and at its heart may lie the key to life itself.

“I gird myself for battle, not of the body, but the mind.”
Rites of the Dragon is the testament of Dracula himself, written in his own words. Within you learn the story of his transformation and quest to unlock the secrets of his undead existence. Hardcover. trade-sized edition.

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World of Darkness

 

World of Darkness RPG

$24.99

Where the Shadows Grow Long

We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.

 

Abandon Hope All Who Enter

The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character’s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.

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Dice

 

We carry dice made by Chessex (we can get dice from other manufacturers too). 

If you are looking for a specific set of dice check out Chessex's Webpage and

let me know what you want.

 

Chessex Translucent Blue (7-Die Set )

Chessex Translucent Smoke (7-Die Set )

Chessex Translucent Teal (7-Die Set )

$3.75

$3.75

$3.75

 

Chessex Translucent Red (7-Die Set )

Chessex Translucent Green (7-Die Set )

Chessex Translucent Purple (7-Die Set )

$3.75

$3.75

$3.75

 

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