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Role Playing Games
We
carry a limited supply of RPG's. If you need a specific book we can
probably order it for you.
D & D d20
Modern DC
Marvel Palladium
Rifts
Vampire the Requiem
World of Darkness
Dice
D & D
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D&D Dungeon Masters Guide v3.5 |
$29.95 |
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Weave exciting tales of heroism filled
with magic and monsters. Within these pages, you’ll discover the
tools and options you need to create detailed worlds and dynamic
adventures for your players to experience in the Dungeons &
Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential
rulebook for Dungeon Masters of the D&D game. The
Dungeon Master's Guide has been reorganized to be more user
friendly. It features information on running a D&D game,
adjudicating play, writing adventures, nonplayer characters
(including nonplayer character classes), running a campaign,
characters, magic items (including intelligent and cursed items, and
artifacts), and a dictionary of special abilities and conditions.
Changes have been made to the item creation rules and pricing, and
prestige classes new to the Dungeon Master's Guide are
included (over 10 prestige classes). The revision includes expanded
advice on how to run a campaign and instructs players on how to take
full advantage of the tie-in D&D miniatures line. |
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D&D Players Handbook v3.0 |
$29.95 |
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Similar to below but version 3.0. |
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D&D Players Handbook v3.5 |
$29.95 |
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Endless adventure and untold excitement
await! Prepare to venture forth with your bold compaions into a
world of heroic fantasy. Within these pages, you'll discover all the
tools and options you need to create characters worthy of song and
legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is
the definitive rulebook for the Dungeons & Dragons game. It
contains complete rules for the newest edition and is an essential
purchase for anyone who wants to play the game.
The revised Player's Handbook
received revisions to character classes to make them more balanced,
including updates to the bard, druid, monk, paladin, and ranger.
Spell lists for characters have been revised and some spell levels
adjusted. Skills have been consolidated somewhat and clarified. A
larger number of feats have been added to give even more options for
character customization in this area. In addition, the new and
revised content instructs players on how to take full advantage of
the tie-in D&D miniatures line planned to release in the fall
of 2003 from Wizards of the Coast, Inc. |
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D&D Complete Adventurer |
$29.95 |
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Taverns are filled with tales of
talented heroes and their breathtaking exploits. The prowess and
ingenuity of these remarkable characters gives them the edge to
succeed where others cannot.
This supplement for the D&D game provides everything you need
to sharpen the skills and enhance the abilities of characters of any
class. Along with new base classes, prestige classes, feats, spells,
monsters, and magic items, Complete Adventurer provides
alternate uses for skills and other options that expand the
capabilities of the most versatile heroes. |
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D&D Arms & Equipment Guide |
$26.95 |
Heroes need to be prepared for
anything, which means having the right weapons and gear on hand at
all times. The well-stocked pages of this book hold an impressive
inventory of merchandise to get you into and out of all manner of
trouble, including:
- A caravanload of equipment,
trade goods, alchemical items, poisons, mounts, and vehicles.
- Over 230 magic weapons and
armors, such as the flameshroud axe, lance of the
unending charge, and vampire hunter armor.
- Over 125 magic items, including
new artifacts, such as elixir armor, rings of the hive
mind, the ghost rod, and the bag of endless
caltrops.
- Rules for vehicle combat on
land, sea, and air.
Within these pages, players and
Dungeon Masters will find what they need to outfit their characters
for nearly every contingency.
To use this accessory, a Dungeon
Master also needs the Player’s Handbook and the Dungeon
Master’s Guide. Aplayer needs only the Player’s Handbook.
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D&D Eberron Campaign Setting |
$39.95 |
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Grab your pack and leap into an
action-packed, intrigue-laced world of cinematic adventure. Within
the Eberron Campaign Setting, you’ll discover a vast,
richly detailed world infused with magic and waiting to be filled
with daring escapades and dangerous exploits. Throw open the cover
-- and be ready for anything.
The Eberron Campaign Setting includes:
- 4 new races: changeling,
kalashtar, shifter, and warforged
- Over 70 new feats, 8 new
prestige classes, and a new character class: the artificer
- New equipment, weapons, spells,
and magic items
- New monsters and monster
templates
- Highly detailed regions, new
organizations, and a short adventure to launch your campaign
To use this rulebook, a Dungeon
Master also needs the Player's Handbook, the
Dungeon Master's Guide, and the Monster Manual. |
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D&D Monster Manual |
$29.95 |
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Fearsome and formidable foes lurk
within. Encounter a horde of monsters armed and ready to battle your
boldest heroes or fight alongside them. The fully illustrated pages
of this book are overrun with all the creatures, statistics, spells,
and strategies you need to challenge the heroic characters of any
Dungeons & Dragons roleplaying game.
Over 200 creeps, critters, and
creatures keep players on their toes. From aboleths to zombies, the
revised Monster Manual holds a diverse cast of enemies and
allies essential for any Dungeons & Dragons campaign. There
are hundreds of monsters ready for action, including many new
creatures never seen before. The revised Monster Manual now
contains an adjusted layout that makes monster statistics easier to
understand and use. It has 31 new illustrations and a new index, and
contains expanded information on monster classes and playing
monsters as heroes, along with information on how to take full
advantage of the tie-in D&D miniatures line planned for the
fall of 2003 from Wizards of the Coast, Inc. |
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D&D Races of the Wild |
$29.95 |
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From within verdant forests, among
nomadic caravans, or atop soaring cliffsides, courageous adventurers
arise from the people known as the races of the wild: elves,
halflings, and raptorans. Living in harmony with the natural world,
these noble individuals embark on grand adventures that become
fireside tales for generations to come.
This supplement for the D&D game
provides detailed information on the psychology, society, culture,
behavior, religion, folklore, and other aspects of the races of the
wild, including raptorans -- a new race presented here. In addition
to new humanoids and monster races playable as characters, Races
of the Wild also provides new prestige classes, feats, spells,
magic items, equipment, and guidelines for crafting adventures and
campaigns within the communities of these tenacious folk. |
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D&D Savage Species |
$29.95 |
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Whether wondrous or wicked, some
monsters have a calling that reaches beyond the ordinary existence
of their kind. Traveling alongside other intrepid characters, these
heroic creatures carve their places in legend with sword, spell,
tooth, and claw.
This
supplement for the D&D game provides everything you need to
play a monster as a character or to make the monsters your heroes
fight even more formidable. Inside are over 50 all-new monster
classes that show how creatures develop their characteristics and
abilities as they gain levels. Along with new prestige classes and
monster templates, Savage Species also features new feats,
spells, magic items, and more.
To use this supplement, a Dungeon
Master also needs the Player's Handbook, the Dungeon
Master's Guide, and the Monster Manual. A player
needs only the Player's Handbook and the Monster Manual. |
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D&D Weapons of Legacy |
$34.95 |
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The ultimate guide to magic items --
especially weapons -- of rich heritage.
Weapons of Legacy provides a
wealth of information on magical weapons with rich histories. The
book includes many pre-defined weapons, outlining their names,
history, powers, stats, necessary rituals for unlocking their
powers, and adventure hooks. How the weapons can gain power is
discussed, as well as the feats with which they might be used. Also
included are discussions of other magic items such as magic armor,
rings, and staves. |
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d20 Modern
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d20 Modern Rulebook |
$39.95 |
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Play Every Adventure You Can Imagine
Experience the thrills of every
blockbuster action movie, every heart-pounding first-person shooter,
and every explosive, high-octane escapade you can dream up. Inside
this book, you'll discover everything you need to build the ultimate
modern-world campaign filled with cinematic adventure, and to create
the dynamic heroes needed to face the harrowing dangers that await
within.
For players and Gamemasters, this
product is compatible with the Dungeons & Dragons roleplaying
game and other d20 System roleplaying games. |
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d20 Menace Manual |
$34.95 |
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Designed for use with the d20
Modern Roleplaying Game, the d20 Menace Manual
presents a host of villains, monsters, and other adversaries to pit
against the heroes in any modern roleplaying game. It contains
extensive real-world information, including information about
existing organizations such as the CIA and write-ups of well-known
mythical creatures such as the yeti and sasquatch. Adversaries for
all levels of play are available, as are various allies, and there
is extensive information on organization and factions that heroes
can either join or combat.
For
fans of the Alternity system: Along with other material, the
d20 Menace Manual contains organizations from
Dark*Matter and aliens from Star*Drive updated and
converted to the d20 Modern Roleplaying Game. |
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DC RPG
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Atlas of the DC Universe |
$19.95 |
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Marvel RPG
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Marvel Universe RPG |
$24.99 |
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Spider-Man, the X-Men,
the Hulk, Daredevil, Elektra, and the rest of the Marvel Universe
come to life in this revolutionary new roleplaying game! This
128-page guide contains everything you need to learn and play,
including full game system rules, character profiles, briefings and
background for the Marvel Universe, a pull-out Character Action
Display, and a beginning adventure complete with maps. |
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Marvel Universe
Guide to the Hulk & the Avengers |
$19.99 |
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Avengers Assemble! This
second supplement to the Marvel Universe RPG delivers the Hulk
alongside Earth's Mightiest Heroes, showcasing dozens of new
super-hero and super-villain profiles, character variants for the
Hulk, Thor, and Iron Man, detailed maps and technical plans of
Avengers' Mansion and the Quinjet, plus new adventure settings
spanning from Asgard to Wakanda. |
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Marvel Universe
Guide to the X-Men |
$19.99 |
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This first supplement
to the Marvel Universe RPG is bursting with dozens of new profiles
for the X-Men and their most vicious enemies, new locations complete
with maps and descriptions for the likes of Xavier's Institute, the
Savage Land, and Genosha, plus histories and rosters of the various
X-Teams, and detailed diagrams of the X-Men's hi-tech equipment
including the Danger Room and the Blackbird. |
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Palladium
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Palladium Fantasy RPG |
$26.95 |
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The Second Edition Palladium Fantasy
RPG is a dramatically revised and updated second edition
of the original fantasy game rules — the first significant revision
since its release in 1983.
The Palladium World is one of epic fantasy. A world torn in
conflict with the non-human barbaric races, creatures of magic and
supernatural forces.
Non-Human playing characters provide a host of unusual
creatures as regular characters. They include the feared changeling
who can assume the shape and appearance of any humanoid. The giant
races of troll, ogre and wolfen. The small and agile goblin, kobold,
gnome and the mighty dwarf, as well as elf, human, and dozens of
“optional” creatures found in both the Palladium RPG and
Monsters & Animals.
The skill system embellishes characters with knowledge and
abilities that make him or her more than a simple fighter or mage.
Combat is realistic, with strikes, parries, dodges and
considerations for shields and armour. Yet it remains extremely
quick and playable.
An Experience System in which characters are rewarded for
acts of ingenuity, ideas, cunning, discretion, trickery and bravery.
Not hack and slash.
Magic: Over 300 spells, plus elemental magic, circles,
symbols and runes are yours to command. The most original forms of
magic found only in the Palladium RPG are the Diabolist and Summoner.
The Diabolist casts no spells, instead he uses the nearly
forgotten magic of wards (mystic symbols) and circles of power.
The Summoner too, is versed in the mystic arts of magic circle
making, but his is a far more dangerous and often malevolent power,
for he dares to summon and command creatures of magic.
The wizard, warlock, priest and other more traditional characters
also break away from their more common game molds, with a vast array
of spells and abilities that make them truly unique. |
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Rifts
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Rifts RPG (Handbook) |
$24.95 |
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Rifts® is a complete, role-playing game
that can stand alone or be combined with characters and elements
from the entire Palladium Megaverse®. Players can easily bring in
characters from Heroes Unlimited™, Robotech®, Nightbane™, RECON®,
Mystic China, The Palladium Fantasy RPG, or any of Palladium's RPGs.
Highlights Include:
- Nearly 30 unique Occupational
and Racial Character Classes including Cyber-Knights, Borgs,
Glitter Boys, Psi-Stalkers, Dog Pack (mutant humanoid dogs),
Juicers, Crazies, Techno-Wizards, Line Walkers, and many others.
- Supernatural creatures. Some,
like the dragon, are actually player characters,other are
horrifying menaces from the Rifts.
- Bionics and cybernetics, offer
a vast range of mechanical augmentation.
- Psionics include the Burster
and Mind Melter O.C.C.s, plus new psionic abilities.
- Magic! In addition to the more
traditional wizard types, we introduce Techno-Wizardry, the true
synthesis of magic and technology with some fabulous results, as
well as the Ley Line Walkers and Shifters.
- Super-technology with
Mega-Damage™ body armor, energy weapons, rail guns, power armor,
and human augmentation.
- The Coalition States.
Humankind's salvation or its own demonic nightmare?
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Rifts Conversion Book |
$22.95 |
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An incredible 224 page supplement
packed with conversion rules and tables, new character classes,
magic, monsters, characters and playing tips for the world of
Rifts.
Information includes explanations on
how to adapt characters from other Palladium RPGs into the world of
Rifts (and vice versa), culture shock, optional S.D.C.
conversion rules, supernatural strength charts, alien intelligences,
elementals, adult dragons, and over a 100 specific characters
(villains and player characters many of which are available as
optional player characters) from the Palladium Fantasy
Role-Playing Game, Heroes Unlimited, and Beyond the
Supernatural, with other titles and genres touched upon.
Highlights Include:
- Conversions for over 100
monsters
- Over 40 optional player races
including the adult dragon, sphinx, wolfen, sowki, giants and
others.
- Magic O.C.C.s and powers for
the diabolist, summoner and witch.
- Warlock O.C.C., elemental magic
and elemental beings.
- Superhero conversion rules.
- Supernatural P.S. conversion
tables.
- Playing tips and suggestions.
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Vampire the Requiem
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Vampire the Requiem RPG |
$34.99 |
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Since time immemorial, the Kindred —
vampires — have stalked their prey, unseen by the mortal masses.
Their world is a xenophobic nightmare, populated by tyrannical
despots, wildeyed heretics, bloodthirsty rogues and scheming
manipulators, all unified by the mysterious curse of vampirism. And
you would join them? You would live forever? To play the lusts of
mortals like a violinist plays the strings? Then beware, the price
is steep to enter the neofeudal hell that the Damned have wrought.
Welcome to Undeath
Join the revival of the Storytelling
tradition. Vampire: The Requiem invites you to tell your own stories
set within the world of the Kindred. This book includes rules for
using vampires in World of Darkness chronicles, covering everything
from the five clans to covenants to Disciplines, bloodlines,
storytelling advice and a complete spread of game systems governing
the undead. |
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VtR: Lancea Sanctum |
$34.99 |
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I am God's holy monster, the drinker of
mankind. For so long, I could not see the role I would play, because
I looked for it with human, mortal eyes. So I put forth the truth in
these pages, for you who seek as I have sought. I am not some
godless beast who stalks beneath the dark grandeur of sanctity. I am
the grandeur. I am sanctified - The Testament of Longinus
Lancea Sanctum includes:
• An in-depth look at the history, philosophy and modern operations
of the Lancea Sanctum, the holiest order of the Damned
• Explorations of Sanctified Requiems and the roles pious predators
and monstrous paladins play in the Danse Macabre and the World of
Darkness
• Guidelines and inspiration for Kindred of every clan, including
new bloodlines, new Disciplines and horrific new miracles of Theban
Sorcery |
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VtR: Rites of the Dragon |
$24.99 |
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“I shall sleep but not rest.”
Slain by his enemies and cursed by God, Vlad Dracula arose from the
battlefield as a ravening beast, hungry for the blood of men. For
centuries the son of the Dragon has haunted the earth, driven by an
implacable will to unravel the mysteries of the Embrace — and to
master them. The Requiem is no mournful elegy to one such as the
Impaler. It is the riddle of the ages, and at its heart may lie the
key to life itself.
“I gird myself for battle, not of the body, but the mind.”
Rites of the Dragon is the testament of Dracula himself, written in
his own words. Within you learn the story of his transformation and
quest to unlock the secrets of his undead existence. Hardcover.
trade-sized edition. |
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World of Darkness
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World of Darkness RPG |
$24.99 |
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Where the Shadows Grow Long
We live our days completely ignorant of
the true terrors lurking around us. Only rarely do our experiences
draw back the veil of shadows and reveal the horror in our midst.
These glimpses into the supernatural can cause us to retreat into
comforting lies - 'There are no such things as monsters' - or stir
our morbid curiosity. Only a few, however, can overcome their fear
and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook
introduces a version of our contemporary world where the
supernatural is real. Players join to tell tales of mystery and
horror, where theme, mood and plot are more important to a
character’s experiences than his weapons or equipment. Inside are
rules for character creation, task resolution, combat and any
activity your character attempts as he delves into the shadows.
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Dice
We carry dice made by Chessex (we
can get dice from other manufacturers too).
If you are looking for a
specific set of dice check out
Chessex's
Webpage and
let me know what you want.
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Chessex Translucent Blue (7-Die Set ) |
Chessex Translucent Smoke (7-Die Set ) |
Chessex Translucent Teal (7-Die Set ) |
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$3.75 |
$3.75 |
$3.75 |
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Chessex Translucent Red (7-Die Set ) |
Chessex Translucent Green (7-Die Set ) |
Chessex Translucent Purple (7-Die Set ) |
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$3.75 |
$3.75 |
$3.75 |
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Copyright © 2004 Comic Depot, LLC. *** All Rights Reserved.
All logos and trademarks are the property of their respective owners.
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Yu-Gi-Oh Tournaments
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9AM to 5PM
Wed. & Fri.
11AM to 7PM
Saturday
11AM to 6PM
Sunday
11AM
to 5PM

Yu-Gi-Oh
Hobby League
Sat. @ Noon
MORE INFO
Magic the
Gathering
Block, Standard, & Extended
Wed @ 6PM
Legacy Sunday @ Noon
MORE INFO
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